Sunday, 28 May 2017

Propping up a Story

EDIT, 29/05/18: Thanks to the closure of Storify.com, this blog post was down for a while. I've decided to resurrect it, tweet by tweet. You can view the original thread here.

----------------------------------------

Just found my old Cthulhu by Gaslight RPG campaign journal. Stuffed full of ideas. Had to share. #WhatsInTheBox?



The basic premise was my players were paranormal investigators working for a weird gentlemen's club. Sound familiar?

And because I'm mad I created hundreds of period Victorian props. Including maps like this one from Cassini Maps


The first adventure was set in Kedleston Hall, Derbyshire, & involved a murderous bronze statue.


After each session, the players would write up their notes in character. Some were brave enough to write directly into the journal.

Gav Thorpe played a Psychical Investigator. Every game he’d submit his findings to the SPR, Kolchak-style, & they'd always reject him.


Soon, the investigators stumbled upon an Egyptian conspiracy, complete with mummies, codes and brain-eating scarabs.


My props became increasingly elaborate. I bought a perferator blade for my paper cutter so I could make unique tear-off train tickets. Have to mention: every ticket had a unique number, and was individually distressed in Photoshop before printing in a strip and perforating. I’d ask the players who was purchasing the tickets, give them the whole strip, and they'd tear them off themselves. Tactile props!


My players wouldn't know if the props were anachronistic. But I would. I had a compulsion to make everything as authentic as possible. So I contacted local history groups, bought vintage typefaces and stock graphics, scoured antiquarian bookshops... I provided exact train timetables for the date of the adventure. Players would have to plan their journeys in real time.


Spent ages looking for all sorts of official documents from the period I could doctor, like this telegram form.


This death certificate was constructed from various sources. A tricky one, this.


I had to create this asylum tag from scratch. The character was based on Bellingham from Conan Doyle's Lot No 249.


I even had a go at book-binding, recreating a book from Mark Frost's The List of Seven, on which I based an adventure.



This was my hand drawn map of Osea, for an adventure inspired by The Woman in Black (but with spider-demons). (That was a good one. The roguish Ambrose Hanlocke, later of Lazarus Gate fame, played by former GW colleague Andy Hall, almost met a sticky end).


The journal also contains all the floorplans, later redesigned and printed on parchment for posterity.


As well as fragments of sanity-blasting texts, rescued from a fire by investigators who should have known better...


These blasphemous writings were adapted from passages in Peter Ackroyd’s Hawksmoor.


(Top tip. When making newspaper cuttings, print adverts on the back so the newsprint shows through.)


The campaign ended with a battle against master villain Thomas Neill Cream. He was badass.


Luckily the investigators had help against the dark forces arrayed before them...







No comments:

Post a Comment